5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Constructs >Animated Objects >
Medium construct, unaligned
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed a killer combo for fifth edition Dungeons & Dragons. Using poison coated daggers and the animate objects spell a character could drop some serious damage (and serious coin) with the right kind of poison. In the video they mention several varieties of poison from the 5E. 5e Innovative uses for Animate Objects Animate Objects The most reliable and combat practical use, is to have a string or sack of 10 pitons or daggers to drop on the ground and animate the tiny objects.
Armor Class 12
Hit Points 60 (8d8 + 24)
Speed 30 ft.
Animate object 5e. Classes: Bard, Wizard, Sorcerer. Casting Time: Action. Range: 120 feet. Components: VS. Duration: Concentration, up to 1 minute. How do dnd 5e animate objects work? The object “live” under your command. Within the cast range, specify up to ten non-magic objects that are not held or worn as spell targets. 5e Polymorph & Animate Object 5th Edition A long time ago I was a player in a campaign where we played with a wizard who noticed a funny little loophole in the rules. Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 1 (–5) | 5 (–3) | 1 (–5) |
SkillsPerception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages —
Challenge 2 (450 XP)
Special Traits
- Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
- Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
- False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.
Actions
- Multiattack. The animated object makes two Slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux
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5th-level transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animate Object Dnd 5e Pdf
Animated Object Statistics
Size | HP | AC | Str | Dex | Attack |
---|---|---|---|---|---|
Tiny | 20 | 18 | 4 | 18 | +8 to hit, 1d4 + 4 damage |
Small | 25 | 16 | 6 | 14 | +6 to hit, 1d8 + 2 damage |
Medium | 40 | 13 | 10 | 12 | +5 to hit, 2d6 + 1 damage |
Large | 50 | 10 | 14 | 10 | +6 to hit, 2d10 + 2 damage |
Huge | 80 | 10 | 18 | 6 | +8 to hit, 2d12 + 4 damage |
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
Animate Object Dnd 5e Generator
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.